EurographicSeminars, Tutorials and Perspectives in Computer Graphics.
I Rendering Machines --;The Triangle Shading Engine --;The AIDA Display Processor System Architecture --;Real Time Phong Shading --;A Multipurpose Hardware Shader --;Some Practical Aspects of Rendering --;II Ray Tracing --;MARTI--A Multiprocessor Architecture for Ray Tracing Images --;A Cellular Architecture for Ray Tracing --;An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures --;III Visualization Systems --;Building a Full Scale VLSI-Based Volume Visualization System --;Correct Shading of Regularized CSG Solids Using a Depth-Interval Buffer --;I.M.O.G.E.N.E.--A Solution to the Real Time Animation Problem --;A New Space Partitioning for Mapping Computations of the Radiosity Method onto a Highly Pipelined Parallel Architecture --;List of Contributors.
This view was reinforced at the EG '87 Hardware Workshop in Amsterdam and firmly established the need for such a colloquium in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and the fourth in Hamburg at EG '89.