Includes bibliographical references (pages 405-406) and index.
The anatomy of a game -- Linux development tools -- Linux gaming APIs -- Mastering SDL -- Linux audio programming -- Game scripting under Linux -- Networked gaming with Linux -- Gaming with the Linux console -- Finishing Penguin Warrior -- To every man a Linux distribution.
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Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.