SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
Safari Books Online
شماره انبار
CL0500000526
ویراست دیگر از اثر در قالب دیگر رسانه
شماره استاندارد بين المللي کتاب و موسيقي
9781484202630
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Application software-- Development.
موضوع مستند نشده
Computer games-- Programming.
موضوع مستند نشده
Computer graphics.
مقوله موضوعی
موضوع مستند نشده
COM014000
موضوع مستند نشده
UY
رده بندی ديویی
شماره
794
.
8/15258
ويراست
23
رده بندی کنگره
شماره رده
QA76
.
76
.
C672
نشانه اثر
I883
2014
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )