Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996
First Statement of Responsibility
edited by Ronan Boulic, Gerard Hégron.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Vienna
Name of Publisher, Distributor, etc.
Springer Vienna
Date of Publication, Distribution, etc.
1996
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
(x, 225 pages 152 illustrations in color.)
SERIES
Series Title
Eurographics (Series)
CONTENTS NOTE
Text of Note
1. Adaptive Optimization Techniques --; Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions --; Adaptive Sampling of Very Large Particle Systems Using an Incremental Self- Organizing Feature Map: an Application in Molecular Dynamic --; Adaptive Refinement for Mass/Spring Simulations --; 2. Animation of Deformable Objects --; A Fire Model for 2-D Computer Animation --; Smoothed Particles: a New Paradigm for Animating Highly Deformable Bodies --; 3. Human Motion Capture and Simulation --; A Real Time Anatomical Converter for Human Motion Capture --; A High Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation --; Simulating Human Movements Using Optimal Control --; A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation --; 4. Plant Development --; Interactive Modelling and Animation of Branching Botanical Structures --; An Efficient Estimation of Light in Simulation of Plant Development --; 5. Motion Control and Motion Management --; A Planning Algorithm for Dynamic Motions --; Plausible Motion Simulation for Computer Animation --; Motion Synthesis by Example --; Appendix: Colour Illustrations.
SUMMARY OR ABSTRACT
Text of Note
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).