control, agency, and ownership in World of Warcraft /
نام نخستين پديدآور
René Glas
وضعیت نشر و پخش و غیره
محل نشرو پخش و غیره
Amsterdam :
نام ناشر، پخش کننده و غيره
Amsterdam University Press
تاریخ نشرو بخش و غیره
2012
مشخصات ظاهری
نام خاص و کميت اثر
220 p. ;
ابعاد
24 cm
فروست
عنوان فروست
Media matters
یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references (p. 195-207) and index
یادداشتهای مربوط به مندرجات
متن يادداشت
Framing the game -- Controlling the game -- Gaming the game -- Claiming the game
بدون عنوان
0
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
"The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames 'World of Warcraft' as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game's owners, throwing new light on complex consumer- producer relationships in the increasingly participatory but still tightly controlled media of online games"--Page 4 of cover
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Internet games-- Social aspects
موضوع مستند نشده
World of Warcraft (Game)-- Social aspects
رده بندی ديویی
شماره
070
.
4
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )