یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references.
یادداشتهای مربوط به مندرجات
متن يادداشت
Cover; Half title; Title; Copyright; Contents; Introduction; Web Materials; Chapter 1 Touchscreen-Based User Interaction; 1.1 Introduction; 1.2 Motion Estimation; 1.3 Position Prediction; 1.4 Application: Controlling a Camera in a Spherical Coordinate System; 1.5 Algorithm Overview; 1.6 Conclusion; 1.7 Acknowledgments; Chapter 2 Optimizing a 3D UI Engine for Mobile Devices; Hyunwoo Ki 2.1 Overview; 2.2 Optimization Methods; 2.3 Conclusion; Bibliography; Chapter 3 A Shader-Based eBook Renderer; Andrea Bizzotto 3.1 Overview; 3.2 Page-Peeling Effect; 3.3 Enabling Two Pages Side-by-Side.
متن يادداشت
11.6 Quality Settings11.7 Other Color Formats; 11.8 3D Textures; 11.9 Summary; Bibliography; Chapter 12 Optimizing OpenCL Kernels for the ARM Mali-T600 GPUs; Johan Gronqvist and Anton Lokhmotov 12.1 Introduction; 12.2 Overview of the OpenCL Programming Model; 12.3 ARM Mali-T600 GPU Series; 12.4 Optimizing the Sobel Image Filter; 12.5 Optimizing the General Matrix Multiplication; Bibliography; Chapter 13 Hybrid Ray Tracing on a PowerVR GPU; Gareth Morgan 13.1 Introduction; 13.2 Review; 13.3 Combining Ray Tracing with Rasterization; 13.4 Hard Shadows; 13.5 Soft Shadows; 13.6 Re ections.
متن يادداشت
3.4 Improving the Look and Antialiasing Edges3.5 Direction-Aligned Triangle Strip; 3.6 Performance Optimizations and Power Consumption; 3.7 Putting it Together; 3.8 Future Work; 3.9 Conclusion; 3.10 Acknowledgments; Bibliography; Chapter 4 Post-Processing Effects on Mobile Devices; Marco Weber and Peter Quayle 4.1 Overview; 4.2 Technical Details; 4.3 Case Study: Bloom; 4.4 Implementation; 4.5 Conclusion; Bibliography; Chapter 5 Shader-Based Water Effects; Joe Davis and Ken Catterall 5.1 Introduction; 5.2 Techniques; 5.3 Optimizations; 5.4 Conclusion; Bibliography.
متن يادداشت
8.4 Deferred Shading Example8.5 Conclusion; Bibliography; Chapter 9 Efficient Morph Target Animation Using OpenGL ES 3.0; James L. Jones 9.1 Introduction; 9.2 Previous Work; 9.3 Morph Targets; 9.4 Implementation; 9.5 Conclusion; 9.6 Acknowledgments; Bibliography; Chapter 10 Tiled Deferred Blending; Ramses Ladlani 10.1 Introduction; 10.2 Algorithm; 10.3 Implementation; 10.4 Optimizations; 10.5 Results; 10.6 Conclusion; Bibliography; Chapter 11 Adaptive Scalable Texture Compression; Stacy Smith 11.1 Introduction; 11.2 Background; 11.3 Algorithm; 11.4 Getting Started; 11.5 Using ASTC Textures.
متن يادداشت
Chapter 6 Realistic Real-Time Skin Rendering on MobileRenaldas Zioma and Ole Ciliox 6.1 Introduction; 6.2 Overview; 6.3 Power of Mobile GPU; 6.4 Implementation; 6.5 Results; 6.6 Summary; Bibliography; Chapter 7 Deferred Rendering Techniques on Mobile Devices; Ashley Vaughan Smith 7.1 Introduction; 7.2 Review; 7.3 Overview of Techniques; 7.4 OpenGL ES Extensions; 7.5 Conclusion and Future Work; Bibliography; Chapter 8 Bandwidth Efficient Graphics with the ARM Mali GPUs; Marius Bj˝rge 8.1 Introduction; 8.2 Shader Framebuffer Fetch Extensions; 8.3 Shader Pixel Local Storage
بدون عنوان
0
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
"This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume reflects the methods and techniques used to sample real-world phenomenon or to model special effects using these methods and techniques in their work."--Provided by publisher.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
Ingram Content Group
شماره انبار
9781351137980
ویراست دیگر از اثر در قالب دیگر رسانه
شماره استاندارد بين المللي کتاب و موسيقي
9781351137980
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
Information visualization.
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
Information visualization.
موضوع مستند نشده
TECHNOLOGY & ENGINEERING-- Mechanical.
مقوله موضوعی
موضوع مستند نشده
TEC-- 009070
رده بندی ديویی
شماره
SCCM35
شماره
SCCM35
شماره
WB057
شماره
WB058
شماره
WB074
شماره
WB075
رده بندی کنگره
شماره رده
T385
نشانه اثر
.
G68885
2018eb
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )